AI Insights · Timothy · April 2025
Top 5 Vikings Games Performance in Oceania Q1 2025
Explore the performance of the top 5 Vikings-themed games in Oceania during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top Vikings-themed games on the unified platform in Oceania demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's trends based on data from Sensor Tower.
Viking Rise from IGG.COM saw a fluctuating revenue pattern, peaking at about $27K in mid-February. Weekly downloads experienced a decline from 2.8K at the start of the quarter, settling at around 1.6K by the end. Meanwhile, active users remained relatively stable, hovering around 21K to 23K throughout the quarter.
Pixel Tribe: Viking Kingdom by KVANNLI AS showed a gradual increase in weekly revenue, reaching up to $152 by early March. The game maintained a steady download rate, peaking at 208 downloads in late February. Active users increased from 662 to a peak of 866 in mid-February before leveling off.
Vikings Revenge from Estoty recorded sporadic revenue, with a high of $83 in mid-March. Downloads varied significantly, starting strong with 279 in early January, dipping in February, and then climbing back to 278 by late March.
Bad North: Jotunn Edition by Raw Fury experienced a steady revenue stream, with slight fluctuations around the $100 range. Downloads remained modest, peaking at 68 in early March. Active users showed a slight decline from 669 to 574 by the end of the quarter.
Lastly, Landnama - Viking Strategy RPG by Sonderland had minimal revenue activity, with a peak of $31 in mid-February. Downloads were sporadic, with a significant spike to 365 in mid-February.
For more detailed insights and analysis, visit Sensor Tower's comprehensive data reports.